Default skins for Desert maps
#6

Oddly, "Desert" refers to Pacific theatre in the load.ini of most maps. Although the actual desert map (Sandsoftime/OnlineMT) has a Summer category. :?

Ugh! What a dummy. That would take all of a minute to change ourselves wouldn't it?
Corrected .ini entries are below:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m02.tga
ed_m01.tga


[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE = 30

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga

BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga


Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/Grnd/fields_proc015_512.tga
LowLand1 =
LowLand2 = land/summer/Grnd/fields_proc021_512.tga,2
LowLand3 = land/summer/Grnd/fields_proc018_512.tga,2
MidLand0 = land/summer/Grnd/fields_proc019_512.tga
MidLand1 = land/summer/Grnd/fields_proc020_256.tga,2
MidLand2 = land/summer/Grnd/fields_grnd_02.tga
MidLand3 = land/summer/Grnd/fields_grnd_04.tga
Mount0 = land/summer/Grnd/fields_grnd_04gr.tga
Mount1 =
Mount2 =
Mount3 =
Country0 =
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga, -2
Water3 = land/summer/Grnd/fields_proc021_512.tga
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