More problems (loadouts, rockets)
#1

Hello,

Here is a list of work that I am considering doing. I have plenty of experience using "external programming capabilities" but I am still adapting to Java (which is new to me). So the result is that things don't "jump out at me" quite yet.

I was wondering if someone could help identify if/where the class differs for the R4M from other rocket types in order to produce dispersion. The 60lb rocket had about 8 mils dispersion and the RS series was closer to 16 mils. I intend to implement this.

Work to be done on loadouts:
- See if weapons types can be swapped on the same hardpoints
- See if loadouts can be transfered between variants (Mig-3UD -> Mig-3 AM38)
- See if hardpoints can be deleted and figure out how weapons are assigned to hardpoints in mixed loadouts (AR-234 test version - not for release)
- See if new hardpoints can be added using the *.class and *.him files

Other interesting projects:
- Create a new weapon based on an existing version (TinyTim -> BETAB-750DS)
note: This may be possible due to the nature of this particular weapon. Generally speaking what I have seen doesn't bode well for modifying weapons (which is generally a good thing).
- Adding a time delay for the SC-250 in order to make it into an Aerial Bomb
- Swapping SD2 and SD4 between the AB series
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