problems connected with modified maps discussion
#7

Yes Fred, those are the problems i was thinking too. Community is split now, so let's take the case one mission builder publish one campaign using the standard map. What can the user do such that he plays using a modified map. What malfunctions can occur during playing in such a case (obviously if the mod map consists only in swapped textures there'll be no problem but what about height mods or deleted rivers or added forest). Or a mission builder publish a campaign which he built using a modified map. What makes the user which wants to play it on the standard map. As before what malfunctions. Online dogfights or coops with modified maps, only users having the mod map installed will be able to play if the server has the map "registered" in the "all.ini".
Sorry for the lack of coherence...What do you think?


fabianfred Wrote:This is especially important that we have some kind of standardisation

when we make a mission using ...say....fly_desert_kuban_one...so that people know if they have this map installed or not....especially for on-line play

what we do in the privacy of our own computers is of no consequence

but if we intend to make missions to be shared....then it becomes more complicated
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