16.11.2007, 10:43
For starters you could "download" a couple of inis and just change some texture references on your own.
For example take vpMedia's new Sands Of Time map and the Lvov map.
Then open the inis of both and use the desert textures in the Lvov ini.
Voila - desert Lvov.
Of course this isn't practical but it gives you some insight on how the basics are done.
The next step would be altering the height maps ( a tga file were different shades of gray tell the engine what spot on the map has what height above sea level ) or the texture placement files, in wich also different colours tell the engine what texture to use on any given spot.
For example take vpMedia's new Sands Of Time map and the Lvov map.
Then open the inis of both and use the desert textures in the Lvov ini.
Voila - desert Lvov.
Of course this isn't practical but it gives you some insight on how the basics are done.
The next step would be altering the height maps ( a tga file were different shades of gray tell the engine what spot on the map has what height above sea level ) or the texture placement files, in wich also different colours tell the engine what texture to use on any given spot.