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Map Modifying Discussion - History (Read Only)

Been working away making a few diffrent versions of two maps, the first being Berlin autumn:

[Image: berlinautth8.jpg]

Autumn_CKY_load.ini

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
;CAMOUFLAGE = SUMMER
;MONTH= 10
;DECLIN = 43
CAMOUFLAGE = SUMMER
MONTH=1
DECLIN = 50
PRESSURE = 750
TEMPERATURE = 7

[static]
actors.static

[text]
texts.txt

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[WOOD]
Wood0 = land/summer/grasssand.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = land/summer/grasssand.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga


[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[OBJECTS]
;Country = country2
;City = city1

[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga
LowLand1 = land/summer/autumnFIELDS1.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/bottommount.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/war.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Beach.tga

all.ini

Berlin_autumn_CKY Berlin/Autumn_CKY_load.ini

fileslist:

maps/Berlin/Autumn_CKY_load.ini

BERLIN WINTER:

[Image: berlinwinjq1.jpg]

Winter_CKY_load.ini

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
;CAMOUFLAGE = SUMMER
;MONTH=1
;DECLIN = 43
CAMOUFLAGE = SUMMER
MONTH=1
DECLIN = 50
PRESSURE = 750
TEMPERATURE = 0

[static]
actors.static

[text]
texts.txt

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga


[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[OBJECTS]
;Country = country2
;City = city1

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Beach.tga


all.ini

Berlin_winter_CKY Berlin/Winter_CKY_load.ini

fileslist:

maps/Berlin/Winter_CKY_load.ini

LVOV WINTER

[Image: lvovwinho5.jpg]

Winter_CKY_load.ini

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
;map_edm.tga
;map_f.tga
;ed_h.tga

ed_m03.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH= 1
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 0

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/SnowNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga


[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/winter/Rail
Road = land/winter/Road
Highway = land/winter/Highway

[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/winter/midland.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/factory.tga
Country3 = land/winter/factoryC.tga
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 =
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLineW.tga
Water3 = water/Beach.tga

all.ini

Lvov_winter_CKY Lviv/winter_CKY_load.ini

fileslist:

maps/Lviv/Winter_CKY_load.ini

***ATTENTION***

IF YOU NEED TO CREATE A FOLDER FOR LVOV YOU NEED TO CALL THE FOLDER Lviv OTHERWISE THE MODIFIED MAPS WILL NOT WORK

Thanks to fly_zo for all your help mate Big Grin
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