Thread Closed

Map Modifying Discussion - History (Read Only)

falco Wrote:Thank you m8's I've checked both your suggestion and all was ok there..Now I'll try again starting from the instructions in the little tutorial in the first post my principal doubt is: do I need to put the 2 files map map_T.tga and map_h.tga inside of the new map folder I want to mod? this because I see always these two files inside in the vp_media map mod , but I doubt it is really necessary because at the contrary there is none into the new Norway winter coming from fly_zo. Then, may be there's someting different in the .ini files the two authors have created(?)
:roll:


map_T.tga is used for definition areas on the map where certain texture will be applied

map_n.tga is for definition of elevated areas on the map

so if you didn't change (edit) them ( like i didn't on Norway winter) those files doesn't have to be in your (modded)map folder - game will use default ones from sfs files.

vp media did edit those files so they are inside modded map folder .

hope that explains it

Z
Thread Closed


Messages In This Thread

Forum Jump:


Users browsing this thread: 15 Guest(s)