24.11.2007, 06:04
OK, I think I understand more or less the way to change mapctgatable. Got an idea about a systematic way of creating a new map: paint an unscrambled "map_cunscrambled.tga" , divide it in 32 by 32 pixels squares, scramble it to get the final map_c.tga by removing all squares which contains only water or only land. Write mapctgatable (or modify it if you started from one already existing map). Save unscrambled map_c as map_T and map_h (I think with modifying the size) . Paint map_T and map_h. About map_F I don't know what t is really though...Airfields, objects can be maybe implemented after understanding actors.static. Otherwise map would be working only in conjunction with a mission template (having objects inserted in missions)... The big challenge remaining: ACTORS.STATIC!