27.11.2007, 09:27
Absolutely Istvan, a decent new map would take a long time to produce.
Now pretty interesting, this reminds me of a discussion on jurinko site, they had a guest, don't remember the name now, another one from the map team, doing Basarabia (maybe Yogy), so they had to talk english, so they were talking about the way to place objects on a map, and i understood they have a function called autofill which places objects automatically on different spots. The slovaks were not using this autofil thing, but rather placed objects by hand. That's one reason their shots look nice. How I understand autofill: you placed one village texture somewhere to represent a village. If you look at it you easily recognise spots of darker texture where houses have to be placed. But this autofill does this automatically, depending on how big the house spot is , it must be placing a smaller or a bigger house from a certain list of houses which the builder chooses. So that makes things fast, but sometimes can give funny results like: On Manchuria map, each village has 2-3-5 country churches of the same type lol, very religious people the manchurians.
Now imagine you place houses by hand, for a not too small not too large land map size, you might expect maybe 10000+ objects, and that done in the ECONOMY way Oleg's maps are done. It's a lot and if you want to do it thoroughly, not just spraying buildings around,it's a tremendous time to spend.
Then as you said, how about roads, railways, and airfields, these are open questions up to now...
Now pretty interesting, this reminds me of a discussion on jurinko site, they had a guest, don't remember the name now, another one from the map team, doing Basarabia (maybe Yogy), so they had to talk english, so they were talking about the way to place objects on a map, and i understood they have a function called autofill which places objects automatically on different spots. The slovaks were not using this autofil thing, but rather placed objects by hand. That's one reason their shots look nice. How I understand autofill: you placed one village texture somewhere to represent a village. If you look at it you easily recognise spots of darker texture where houses have to be placed. But this autofill does this automatically, depending on how big the house spot is , it must be placing a smaller or a bigger house from a certain list of houses which the builder chooses. So that makes things fast, but sometimes can give funny results like: On Manchuria map, each village has 2-3-5 country churches of the same type lol, very religious people the manchurians.
Now imagine you place houses by hand, for a not too small not too large land map size, you might expect maybe 10000+ objects, and that done in the ECONOMY way Oleg's maps are done. It's a lot and if you want to do it thoroughly, not just spraying buildings around,it's a tremendous time to spend.
Then as you said, how about roads, railways, and airfields, these are open questions up to now...