05.12.2007, 14:13
Thanks for the offers of help.
I think at the moment map_c.tga is a one man job, but once that is fairly complete it will provide a template for others to work on if they want to.
My master file is a *.psd set up in layers within Adobe Photoshop Elements
At present I have two layers. Base Layer is map_c and layer 1 is Area_Map, which I am tracing.
For import into FMB I am saving as a 24bit *.tga . This seems to work. Must do a trial with 16bit to see if that works. Should be a smaller file.
When I start on the other map files I will set up similar layered *.psd files so that for example, on map_T.psd, roads, rail and land pixels can be kept on separate layers.
On map_F.psd the trees can be on a separate layer to the background to make editing easier.
I intend to leave the height data until the end since it has little effect on anything else.
In terms of information, I currently have very little and am putting it together as I go.
Any historical info is obviously invaluable but I would not want anyone to spend time on this until it is clear that any problems have been solved. I am going to assume that all RN roads were existing in 1940 and that all A roads were not. RN's will be "highway" standard. I will also assume that all rail except the modern high speed network was present. Subsequent editing of some parts may be required, but this is not a problem.
There are a number of things that I don't know how to do but I will shout if I get stuck, which I will.
I guess its still not known how to setup a default airfield on a new map?
In FMB the Singapore bridges and airfields appear as symbols. What affects this?
Are town and industrial textures defined in map_T.tga?
I think at the moment map_c.tga is a one man job, but once that is fairly complete it will provide a template for others to work on if they want to.
My master file is a *.psd set up in layers within Adobe Photoshop Elements
At present I have two layers. Base Layer is map_c and layer 1 is Area_Map, which I am tracing.
For import into FMB I am saving as a 24bit *.tga . This seems to work. Must do a trial with 16bit to see if that works. Should be a smaller file.
When I start on the other map files I will set up similar layered *.psd files so that for example, on map_T.psd, roads, rail and land pixels can be kept on separate layers.
On map_F.psd the trees can be on a separate layer to the background to make editing easier.
I intend to leave the height data until the end since it has little effect on anything else.
In terms of information, I currently have very little and am putting it together as I go.
Any historical info is obviously invaluable but I would not want anyone to spend time on this until it is clear that any problems have been solved. I am going to assume that all RN roads were existing in 1940 and that all A roads were not. RN's will be "highway" standard. I will also assume that all rail except the modern high speed network was present. Subsequent editing of some parts may be required, but this is not a problem.
There are a number of things that I don't know how to do but I will shout if I get stuck, which I will.
I guess its still not known how to setup a default airfield on a new map?
In FMB the Singapore bridges and airfields appear as symbols. What affects this?
Are town and industrial textures defined in map_T.tga?