DCG: An idiot's Guide
#3

Uther Wrote:A good idea this thread! How does installing dcg affect other campaigns already being flown in the game?

DCG will totally replace DGen. You can do one or the other. But do not get discouraged, because you can switch back and forth with a simple click. So you can't play your DGen campaigns while using DCG, but you can switch modes and continue them. That or you can let DCG take over your DGen campaigns, because that is what it was originally intended for. However, there is a little bit of tweaking to get DCG to takeover every stock DGen campaign. What you have to realize is that DCG comes with it's own maps and campaign defaults, which are different from DGen.

So let me explain what I mean when I say, "Map." DCG has what are called "Master Maps." If you look at them in the Full Mission Builder, you will see one of the maps in game, whith static objects placed under factory buildings, static railroad cars at train stations, AA protecting "locations" and off in a corner you will see every ship, plane or armor/vehicle used in that campaign. These are the defaults. The planes in that map are the squadrons used, with set difficulty settings and skins. So when the game loads a campaign for a certain "Map," It uses those ships, planes and squadrons and tanks to advance the campaign. DGen has something kindof like this, except DCG is MUCH MUCH more easy to edit and change. All you have to do to change a plane type in a campaign map is open the master map in the full mission builder, change the plane type and save. BAM! DONE! NEXT!

So to answer your question, you will not be able to continue your current DGen campaigns, but don't deleate them because you can switch back and continue them later if you wish.
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