25.12.2007, 04:58
Delvpier, the idea is: if you rename all out files into in files then use the tool to assemble them you get again the full actors.static which will not load. Instead of this rename only certain out files into infiles, for exampel have infiles only connected with airfields. Then the tool will produce an actors.static containing only the airfields and this will load. There are other ways of doing it like dividing the map into regions and having the outfiles divided into regions then you can assemble the infiles corresponding to one region and it must work. Hm, I'm not very clear here. Suppose you take the outfiles for Itally. From the out containing static objects create 4 files such that file one contains objects with coordinates within northwest quarter of the map. File2:Northest. File 3 Southwest. File4 outhest. Similar with airfields etc. Then assmble only files which contain "actors" say in northwest quarter. The other qurters will be empty in FMB. Work piecewise on these quarters then at the end do the final assembling of all quarters. Maybe some other ways too...
delvpier Wrote:How to use this tool for opening existing "unopenable" maps like Italy ?
I tried to extract original Actors.static, then renamed all outfiles.txt --> infiles.txt and used create command to make MWactors.static...
I tried to use this MWactors.static to open Italy map with full objects in FMB ... but I still have the same read memory error
Is there a way to do this ? Do we have to change value in Mapsize.txt ?