DCG: An idiot's Guide
#25

Now that we have covered the road routes, lets take a look at sea routes.

Sea Routes (.srd) - These are just like road routes, except for ships. Because the waypts are in the ocean, you should have less of them. Just like tanks travel to the next location per mission, ships will go to the next location every mission. There are certain names of locations you can use to do really cool things. You can also set up invasions ... so here are some locations names in the srd file.

X_Harbor - Harbors are a place where new ships can spawn or they can drop off tank units. Harbors can be used to set up invasion points.

X_Seaplane_Base - You need to put routes to seaplane bases in the srd file. Also, one more thing I have learned, you can put a seaplane base ANYWHERE and have it work. DCG will allow seaplanes to take off from any location that is listed as a "harbor." If you set up a seaplane base, make sure it is far enough away from land that AI planes won't run aground and crash.

X_Sea, X_Bay, X_Ocean, X_Strait - These are just a few possibilities you can name waypts in the ocean as stopping points for ships. The longer ships are at sea, the greater chance of getting anti-shipping missions.

You make these just like you would roads. Make sure that the last two of the previous segiment and the first two waypts of the next segiment are in the same general direction.
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