31.12.2007, 17:30
Definitely not the problem (I got 4GB).
My problem must have to do with the need to fool il2 into thinking that there's only one monitor: I heard that Matrox TrippleHead2Go users don't have this problem.
Anyways, the white-water only affect Perfect mode, I can run Excellent mode with pretty good results except for a slight cloud flickering on the two side monitors. I managed to reduce it a whole lot and it's not a real problem now, but getting completely rid of it would be cool (and being able to run Perfect mode would be even cooler)
This is how it looks with UseHardwareShaders=1 (i.e. Perfect mode) and TexFlags.TextureShaderNV=0
Next one is Perfect mode with TexFlags.TextureShaderNV=1
Notice the water on the left-hand side monitor NOT looking white.
And now for the clouds problem in Excellent mode: in the next screen you can see clouds on the right side of the picture (right-hand side monitor) looking fairly good and those on the left-hand side monitor (left 1/3 of the picture) where the colors are wrong:
As I move the sight towards the center, the clouds on the side monitors change colors (next shot)
...until they become (almost) the same color of the sky, or more specifically, they "borrow" one of the sky's colors (they often appear white when there's a very bright sun low on the horizon)
If you look closely at the right 1/3 of the picture below, you can still see the clouds, even tho they're as blue as the sky:
This problem only shows up in Excellent mode, but as I can't run Perfect mode (the white (or black) water is much more annoying) solving it would be a huge step forward. It appears very annoying as seen in these screenies but it's actually not _that_ bad: first of all it doesn't happen all the time, and in second place, it tends to get better as I climb (the higher the better). Also worth noticing that once in combat you don't really think about how the clouds look like.
The cloud flickering problem seems to appear more often when the sun is low on the horizon. It must definitely be about sight angles: notice how the color change depending on where I look.
No drivers or settings changes could solve these problems completely; I got my "best" ("least bad") results using Forceware 96.89 with a modified .inf file to make it accept my Geforece 7950GT cards.
My problem must have to do with the need to fool il2 into thinking that there's only one monitor: I heard that Matrox TrippleHead2Go users don't have this problem.
Anyways, the white-water only affect Perfect mode, I can run Excellent mode with pretty good results except for a slight cloud flickering on the two side monitors. I managed to reduce it a whole lot and it's not a real problem now, but getting completely rid of it would be cool (and being able to run Perfect mode would be even cooler)
This is how it looks with UseHardwareShaders=1 (i.e. Perfect mode) and TexFlags.TextureShaderNV=0
Next one is Perfect mode with TexFlags.TextureShaderNV=1
Notice the water on the left-hand side monitor NOT looking white.
And now for the clouds problem in Excellent mode: in the next screen you can see clouds on the right side of the picture (right-hand side monitor) looking fairly good and those on the left-hand side monitor (left 1/3 of the picture) where the colors are wrong:
As I move the sight towards the center, the clouds on the side monitors change colors (next shot)
...until they become (almost) the same color of the sky, or more specifically, they "borrow" one of the sky's colors (they often appear white when there's a very bright sun low on the horizon)
If you look closely at the right 1/3 of the picture below, you can still see the clouds, even tho they're as blue as the sky:
This problem only shows up in Excellent mode, but as I can't run Perfect mode (the white (or black) water is much more annoying) solving it would be a huge step forward. It appears very annoying as seen in these screenies but it's actually not _that_ bad: first of all it doesn't happen all the time, and in second place, it tends to get better as I climb (the higher the better). Also worth noticing that once in combat you don't really think about how the clouds look like.
The cloud flickering problem seems to appear more often when the sun is low on the horizon. It must definitely be about sight angles: notice how the color change depending on where I look.
No drivers or settings changes could solve these problems completely; I got my "best" ("least bad") results using Forceware 96.89 with a modified .inf file to make it accept my Geforece 7950GT cards.