15.01.2008, 13:19
OK, I did some samples, it's possible after a fashion like you did at Ondonga, or even a little more narrow.
I also messed with very slight terrain rises all around air bases. It works fine. Narrow wooded areas near coasts don't work much of the time, there's not enough room. Regardless, it really mitigates the invisible forest edge problem. I would suggest doing this to ALL air bases.
The hill can be some distance away since the invisible edges mean you see to the horizon. Close is a little better. A few clicks of the mouse wheel, and you're gold. Watch from ground level, and tweak!
This should have been SOP for ALL airfields in IL2 from the start. It gives the impression of taller trees if anyone wants that, too.
Images later!
BTW, I notice that many of the fields already have minor alt variations in the woods nearby, was this for the reason I suggest, or was it just the RL data, or making the woods look less flat? Regardless, much of this is already well started by skunk!
tater
I also messed with very slight terrain rises all around air bases. It works fine. Narrow wooded areas near coasts don't work much of the time, there's not enough room. Regardless, it really mitigates the invisible forest edge problem. I would suggest doing this to ALL air bases.
The hill can be some distance away since the invisible edges mean you see to the horizon. Close is a little better. A few clicks of the mouse wheel, and you're gold. Watch from ground level, and tweak!
This should have been SOP for ALL airfields in IL2 from the start. It gives the impression of taller trees if anyone wants that, too.
Images later!
BTW, I notice that many of the fields already have minor alt variations in the woods nearby, was this for the reason I suggest, or was it just the RL data, or making the woods look less flat? Regardless, much of this is already well started by skunk!
tater