16.01.2008, 05:17
FA_Cheech Wrote:Bee, I'm currently using your recommended jungle textures in the load.ini. Could you please experiment with these, on one of the maps you are using your recommended Slot textures on, and give me your recommendation?
I'll be happy to Anything useful I can find, I'll pass on straight away. Love the work you've done so far. The landscape looks dark and sinister. Certainly not the sort of place you'd want to come down in!
I've been doing some experimenting with the "Wood0" section. If you put a ,-2 at the end of the texture entry you get a lower resolution texture, but far less tendency for repetition. With the forest floor you can get a better look, without making the forest edges look unduly CFS3
If you have a chance, try Wood0 = forest/summer/JungleKTABurma.tga,-2 It tends to make the forests appear more varied and fluffy. It's my new favourite.
Another texture called "land/Pacific/JungleKT.tga,-2" is just brilliant and gives the jungle a really primeval look. Only trouble is, it tends to look a bit crap at the edges of clearings. It's a fairly low resolution texture. Putting ",2" or ",4" in front of it makes the repetition very noticable. While a ",-2" or ",-4" tends to spoil the forest edge Perhaps some resident genius could find a way of making a similar one though...
Below is the JungleKT in it's raw state. It deepens the forest considerably. Below that is the same texture with ,-2 placed after it:
There are some TGA's called JForestMask and JForestMask2 which look as if they govern how much overlap the forest floor texture has as it spreads over the landscape. It might be possible to modify these to curb the ammount of bleed that occurs and introduce more hi res textures around the edge of jungle. Well, maybe :?