16.01.2008, 13:48
LOL, yeah I agree with ya' spud, but I was actually referring to how it must be constructed within the limits of the sim's graphics engine :wink:
The "reef" connecting the two islets in the upper, center portion of your last photo is a good example of what we should shoot for here. One or two of the objects in the sim's version of a "reef" could be very small islets, so that waves can be included, but in the "reef" surrounding Tulagi, all of the objects should be submerged. In this case waves are not really an option, unless I'm wrong about how the sim's engine works.
Hopefully I'm making sense here. :roll:
The "reef" connecting the two islets in the upper, center portion of your last photo is a good example of what we should shoot for here. One or two of the objects in the sim's version of a "reef" could be very small islets, so that waves can be included, but in the "reef" surrounding Tulagi, all of the objects should be submerged. In this case waves are not really an option, unless I'm wrong about how the sim's engine works.
Hopefully I'm making sense here. :roll: