04.02.2008, 12:22
Right now the simple solution would be a no quays at all version for testing.
If that is acceptable, I will make a new mod quickly for you guys with no quays on midway to test for the memory issue.
If this solves it, I'd say the short term solution would be to use no quays on the Slot MAP, but instead use them only on a template mission file, perhaps.
If that is acceptable, I will make a new mod quickly for you guys with no quays on midway to test for the memory issue.
If this solves it, I'd say the short term solution would be to use no quays on the Slot MAP, but instead use them only on a template mission file, perhaps.