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Map Modifying Discussion - History (Read Only)

As we are all too readily aware, IL2 limits the number of textures we use, and that can be a pain for large or small maps. An example is airfield textures where we could have had specific textures for each airfield but we are heavily limited. So why not "cheat" when using textures? Il2 already does, i.e. "land/summer/Countries.tga" has 16 villages on it covering 1 pixel each. So just place 1 pixel on your texture map and you have 1 village. So I thought, why can't we do the same. The image shows 1 texture, 1024x1024 to get the definition, with 4 separate images on it.

[Image: grab0000.jpg]

The first part is the whole texture, the second is selective placement of the textures pixels to get the separate images. Ignore the "Green Grass" Wink

The only issue is that the texture has a definite placement on the map, so getting a specific area of your texture, ie the chalk man, in the right place has difficulties unless carefully planned when the texture was made.

Hope fully this may trigger some thoughts.

CW
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