08.02.2008, 02:31
ClockWatcher Wrote:Neil,
Your speculation of BumpH changing the shade, thought you might be on to something. Just tried it for solid BumpH maps of 0, 150 and 255. But no difference
The solution/reason must lie elsewhere.
CW
Just tried it with my Airfield tex and seemed to make a difference :wink:
I took my airfield texture, changed to grayscale, inverted and saved as tga. changed file extention from .tga to .BumpH results below. Just a test to show the difference.
The extension for the file is .BumpH not .bmph as I mentioned ealier.
Cheers, Neil
with BumpH..
without BumpH..