10.02.2008, 17:40
asheshouse Wrote:1. The last 32 pixels of the map will repeat beyond the map edges. Best result is to finish the map on a section of coast line which hits the edge at 90deg, not at an angle. If small islands are cut by the map edge its best to delete them. Rivers which come close to the map edge will also have the last 32 pixels repeated beyond the map. However if the river is close to 90deg to the map edge it can be stopped less than 32 pixel from the edge without repeating.OK! I only asked for avoiding unnessery work. Boy, you guys are doing great work here. Helping NOObies like me. It must be a pain in a arthur sometimes.
Probably worth extending the map north so you have a sea boundary along the top edge. If you have a broad enough sea boundary here it would be useful for convoy attack missions for the Luftwaffe.
2. It is not easy to make a realistic map_h in photoshop. It would be a lot of work. Quicker to use the method in the tutorials thread. Of course if you just want a flat surface you can convert your map_c to map_h very easily to get the map outline working in the game. Just take map_c and reduce the image size to 1/4 for map_h and paint the land area something like RGB 4.
Sharp mountains will be difficult because of the limitations of the game engine. To define sharp peaks with data points only at 200m is virtually impossible.