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#20

spud Wrote:Seems like if sunk, the island should be out of supply. Not campaign over, but switch ot every loss is final or something.

The problem with linking things to small numbers of ships is that it is far too easy to sink ships in Il-2, IMO. Larger numbers of ships, like supply merchants is another thing.

All very true. However, there is a "issue" persay ... you can have a % of STATIC objects destroyed to trigger the end of a campaign. However, it does not always work with things like aircraft squadrons, tanks or all ships. I think it may work with transport ships, but I will have to check again. What I would love to do is make it so that you can have a % of static aircraft destroyed at airfields trigger the end of a campaign. But you can't do this because DCG substitutes the static planes for the type that is at the airfield. Therefore you can't have just one type that gets destroyed. The static planes change on a per mission basis, so they can't be counted. Other objects, like wagon 8, or anything that is static really can work. I know you can have a CV or % of CV's sunk, but when it comes to a % of a squadron destroyed or a moving tank column or ship type, I really don't think DCG can track it and use it as a trigger. I could be wrong, but I don't think I am. I will double check but ...

Maybe we can add another Carrier? It would be harder to sink two with the added AA and navy squadrons ... also, if one does get sunk then the campaign won't end premature ...
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