Map making questions
#1

I've read through hundreds of posts and the tutorials but still am a bit confused on a few issues.

I have made my basic map files per Clockwatchers tutorial and put them in a folder with a the appropriate entries in all.ini and a load.ini copied from another map and modified for my map files.
The map would show up in the FMB list fine but would fail on loading with the following error:
"world load map error java lang runtime error exception landscape xxxx/xxx xxx_iniloading error"

I finally got it past that failure by renaming everything carefully but I still get the following failure:
"section [MAP2D] not found in maps/Boo_NESpain/Boo_NESpain_load.ini"

Now there is a [MAP2D} section in that ini pointing two two xxx_ed01 and 02 tga files and I made trying to keep the same parameters I saw in other mod maps, but I am not sure they are made correctly, I have not found info on this yet (the forum search function is not very helpfull)

I was also wondering whether it is still required to list all your files in teh fileslist.txt. I assume the new wrapper took care of that since the other mod maps I loaded do not require entries there.

Here is my data if someone wants to look it over and throw me a hand:

(My actors.static and text.txt fiels are blank)

File Structure:
[Image: help.jpg]

Graphic files:
[Image: screens.jpg]

my load ini:
Quote:[MAP]
ColorMap = Boo_NESpain_c.tga
HeightMap = Boo_NESpain_h.tga
SmallMap = map_M.tga
TypeMap = Boo_NESpain_T.tga
FarMap = Boo_NESpain_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
Boo_NESpain_ed_m01.tga
Boo_NESpain_ed_m02.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=8
DECLIN = 49
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
;actors.static
Boo_NESpain_actors.static

[text]
;texts.txt
Boo_NESPaintext.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = Italy_DF/water/ItalyWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233


[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = Italy_DF/land/summer/LowLand_2neu.tga
LowLand1 = Italy_DF/land/summer/fields_handfields_med.tga,2
LowLand2 = Italy_DF/land/summer/FIELDS2_med.TGA,2
LowLand3 = Italy_DF/land/summer/fields_v2.tga,2

MidLand0 = Italy_DF/land/summer/macchia_neu4.tga,2
MidLand1 = Italy_DF/land/summer/dryland.tga,2
MidLand2 = Italy_DF/land/summer/dry1.tga,2
MidLand3 = Italy_DF/land/summer/macchia_neu3.tga,2
Mount0 = Italy_DF/land/summer/macchia_neu5.tga,2
Mount1 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount2 = Italy_DF/land/summer/bigcountry_dry2.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2
Country0 = Italy_DF/land/summer/bigcountry.tga
Country1 = Italy_DF/land/summer/fields_dry2.tga,2
Country2 = Italy_DF/land/summer/dryland.tga,2
Country3 = Italy_DF/land/summer/fields_drygreen.tga,2
City0 = Italy_DF/land/summer/MidCity.tga
City1 = Italy_DF/land/summer/DownCity_dry.tga
City2 = Italy_DF/land/summer/CenterCity_dry2.tga
City3 = Italy_DF/land/summer/factory_dry.tga
AirField0= Italy_DF/land/summer/dry2_v2.tga,2
AirField1= Italy_DF/land/summer/Lowland_dry.tga,2
AirField2= Italy_DF/land/summer/macchia_dry.tga,2
AirField3= Italy_DF/land/summer/vulcan.tga
Wood0 = Italy_DF/land/summer/macchia_neu4.tga,2
Wood1 =
Wood2 = Italy_DF/forest/summer/ItaWood_far.tga,2
Wood3 = Italy_DF/land/summer/macchia_neu4.tga,2
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/coastline.tga
Water3 = Italy_DF/water/dune_beach.tga

It would be great if someone could compile all the required steps with existing tutorials from start to finish and lock it so they don't get off topic or confused with people asking questions. What would be really helpful to start with is a listing showing all the required files, a short description and required formats (color depth, max size, pixel size, etc) Then move on to ClockWatchers MicroDem tutorial, then how to use the Map FMB tools for splitting up the map_c file. Then the tutroials on texturing the F map and laying out the T map, finally followed with map folder structure and required entries in the load.ini. (Yeah I know it woudl be a big job, I would do it if I had it mastered which I obviously don't yet Smile )

Thanks for any help and big SALUTE to those who have taken the time and effort to get us this far, I have been at this only two days and am beating my head against the wall against problems that many of you took months to work through.
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