New actors.static Object Shift Utility -- Beta now available
#12

ash those co-rdinates and lines of text look like the mission files.....

when objects are placed in the mission in the FMB.....the last set of numbers denotes the angle of rotation....the 1 means live object......if changed to a 0 it starts the mission as destroyed

and if you do editing in the text mission file ...... and have some of the object numbers duplicated (the first number in the line)...when you reload the mission into the FMB it sorts them out and gives new numbes....having the same number doesn't overwrite
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