28.04.2008, 16:34
FltLt HardBall Wrote:So in Fokker's case, this means 505 different parts, 37635 polygons and 25852 vertices. I must say that making cockpit is much easier, but I know that Gibbage doesn't agree with me
hock:
HoLy CraP dUdE.. what are you all smoking paint?
WAY too many polys..
try lower triangles = faster gameplay = no cpu & Gcard heart attacks
so basicly per plane @ average triangle count x how many planes plus textures and other
static objects & planes on the map = CPU goes Beeeeeeeeeeeeep + smoke
some models I have made average triangles @ 400 - 1000 with *ocasional* 2000 tops!
use milkshape.. *NOT* 3dsmax or lightwave..
member..smaller triangles & better texturing is always better!!