Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)
#21

Howdy Fireball!

1st of all thanks for a great mod, it really adds to realism of game having full deck of planes waiting to take off. Keep up the great work. I have tried out the mod using the Lexington class carriers with 28 F4U-1ds. I have had various results. I tried with carriers traveling east as you requested and had the first plane pull up and explode on deck when it unfolded wing into the planes on either side, this pretty much wiped out half the deck of the rest of planes. I tried same setup with carriers traveling west and had a little better results, with most of planes taking off with no problems. This was an online mission, and i was in the last plane in the slot. At same time i also had a Lex class carrier with 28 Hellcats on board, and all but 2 took off successfully. The biggest problem that Ive noticed so far, is the planes are not pulling up far enough and when unfolding wings, it hits the planes next to them. Also Ive noticed that the planes on the left that are behind where the Lex class deck widens out, when those planes as all planes do, they pull out to the left, and when those behind that part of the deck, the take off and go off side of carrier. If theres anyway you get planes to pull up farther and more straight on deck, I think this would be a big help, IMO.! I hope this is some help to you. I will continue trying out this mod in various scenarios! Again, thank you for this great mod, and hope you can get bugs worked out of it.
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