Reactive Tactics
#3

Yes, I do know what you mean. The problem is that WW2 aeroplanes are none too forgiving in real life more often than not, and IL2 attempts to reproduce those characterisitics. Unfortunately, what I'm aware of as a genuine pilot of limited experience, is that the games force feedback effects just do not give the same impression as that 'seat of the pants' feel. Whilst I like IL2 a lot, in combat I always have stalls&spins turned off. Heresy! There is a reason. Although I prefer a realistic virtual experience all I do is spend ten minutes trying to keep the aircraft flying before I get shot down. Thats not realistic.

I'm reminded of a story of an event that occured toward the end of the war. Two pilots in an RAF tempest squadron got into a competitive dummy dogfight that ended up with both of them turning steeply between tree tops flat out, sweating hard and soiling their underpants. That said, if it was IL2 both would have shock stalled into the ground.

I also understand that reactive flying when you least expect it doesn't always put you in a good position regarding your flight regime, and at low energy states there's always the risk you lose the aeroplane completely. I once did something like that in a virtual SBD and got the most fantastic flat spin you've ever seen on a PC. Couldn't recover at all. Actually - that is realistic, such things did happen, but the sharp edge of IL2's flight model is a bit too severe to feel confident when getting into hi-G manoevers, so understandably its better to turn stalls&spins off and enjoy the game a bit more. Not that it matters, I still get shot down a lot, but at least I've had fun up until that point, and with the stick shaking in your hand you still fell as if you're pulling that aeroplane right on the ragged edge.

Its a valid point you made. Managing energy is a whole lot easier when you've actually got some to start with. Perhaps thats a valid tip?
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