30.07.2008, 11:01
falco Wrote:please thirdeye if possible make the smoke a little bit less deep-dark-or make a "translucent" addition to what it is now because air-mixture with oil leak surely is more trasparent after few second it leave the damage engine: grey was a suggestion to render this effect, if it is not possible to use this table-color I'm sure your genius will find another way to render it more realistic?
Could you tell me which smoke you are talking about? The large smoke that comes with the fire, or the smaller one when you hit the oil cooler?
Shurf Wrote:find this bug(inversion is too bright at night & it appear too quick), can it be fixed?
I am trying to make them appear more quickly to be true to the real life effects. FW190's would hide in the large contrails on there way to attack the Forts or Libs.
As for them appear at night, i do not know why it would do that. Did the defualt do that?
The contrails are still very much a WIP. I have been focusing on the black smoke alot trying to get that perfected and out of the way. I will start working on the contrails, trying to get some volumetric effects in there.