Map Object Placement Errors
#2

Well this must be good old Beebop! :wink:
I do agree with your observations. And I think it's good to come with this sort of criticism, it will help making quality maps. One thing which is important: these maps are often made by people which are still LEARNING how to do them (and everybody here is still learning I guess), so they learn as they build, and this is really crazy as there's no systematic approach at hand to read etc
Just a quick one: usually houses on the roads are connected with usage of a prog (AUTOPOP) which populates automatically the town etc using a sort of mission template. It's the only way for populating large and densely populated maps (e.g. the Alps beta one has some 4 million! objects). The prog works fine and if it's run after the road network was drawn on the map there'll be NO buidings on the road, but possibly people used it before drawing the roads...then the prog doesn't know about them roads lol. For small maps (small actors static) which can be opened in FMB map mode, the clearing of the roads can be done with a command in FMB. Bigger actors.static maps can't be opened in FMB map mode. It is possible though to break the actors into smaller parts and open them individually in FMB and do all the corrections, then just merge the smaller actors into the "master" one. However this becomes tiresome, a map like the the Alps or Asheshouse Battle of France have to be split in many many parts ... maybe up to 30-40 for the Alps...

Welcome Big Grin
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