Creating smooth rivers and coast in map_c...
#4

dunkelgrun Wrote:... I'll need to add some blur. Is there any hard and fast rule (type, strength etc) or is it just hit and miss?

:cheers:


hit and miss i'm afraid .... i didn't notice any strict limitation there


as for riffs goes .... same thing , gradually shade changing on map_c should do the trick ( compose slot or one of default map_c.tga and use it for reference )


regards
Z
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