19.08.2008, 01:54
dunkelgrun Wrote:... I'll need to add some blur. Is there any hard and fast rule (type, strength etc) or is it just hit and miss?
:cheers:
hit and miss i'm afraid .... i didn't notice any strict limitation there
as for riffs goes .... same thing , gradually shade changing on map_c should do the trick ( compose slot or one of default map_c.tga and use it for reference )
regards
Z