#5

I was hoping to tinker with the ai when I finished soem other projects. Realistically, I know I don't have the skills or the knowledge or the energy to produce a functional mod. To do this right it would take a multitalented team.

1. need someone with excellent Java skills.
2. need a historian(s) with detailed knowledge of fighter tactics for all nations.
3. Since BOB II seems to be a good template for ai- need someone with that understands the inner workings of that sim.
4. Need testers with the time to evaluate the playability of changed ai behavior.
5. Need modders that have thick skins because there will always be plenty of people that are unhappy with this change or that.

Maybe this weekend I will crack open some of the files and try to make a list of the parameters that go into ai behavior. Maybe that would be a way to start the ball rolling on this massive project.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)