22.08.2008, 20:42
Sorry, but Oleg doesn't get a free pass. Previous sims had free patches and updates when bugs and glitches were found. Aircraft and content got added at no additional charge unless itw as a completely new version not compatible with previous versions. The motto then was to attract new customers. These sims were not as graphically pretty as this one, but the producers did their best to fix all bugs as they were reported. No we are not talking about Microsoft games.
Bugs are bugs and no matter how pretty the product is it is no fun when items don't work. Sliding cockpits are nice but not essential, but if one canopy slides they all should because it gives and unfair advantage to those that can open their canopies and even more so on the three planes that allow the seat to be raised, Zero & Wildcat & Corsair.
Why should a P-51D or P-47D-27 (also P-47D in the game) have a have a worse view the rear than a Zero, P-400 because the sim didn't model in the 6DOF for TrackIr or provide buttons to map leaning left or right within the confines of the cockpit especially on planes without mirrors. Why should modders have to come up with a way to do it?
Working fuel gages are a must and to this date the P-40E & M don't have one, and all we get is an idiot light telling us we are almost out of fuel.
Another bug is that the Altimeters on the control panel stop functioning on all planes when they reach 30,000 feet except for the P-51 and P-38 and possibly some other planes. So with the speedbar turned off on a server you have no idea how high you are after the needle stops. 30,000 feet is where the Thunderbolt achieved its top speed. Prior the P-51 the "Jug" was the high altitude escort. In the Pacific a flight of Corsairs were always high cover at 33,000 feet to make sure they were above the Zekes. If the altimeter works on some planes it should work on all planes.
Differential braking in the ground to help turn should be available. How difficult is that to make. You can assign both toe brakes now on rudder pedals that have them but all wheel brakes are applied regardless of which brake is pushed. How difficult would it be to make this a function. It certainly would make it easier to maneuver on a carrier deck.
There are other items, but I don't want to get this to turn into an Oleg Bashing Thread, but it galls me when people say we should be thanking him for an unfinished sim. He should have gone with less content and more quality assurance making sure bugs were eliminated and promptly fixing them with patches when brought to his attention. People would be a little more forgiving when mistakes were made if a reasonable attempt was made to fix them.
Thank goodness for the modders here that make the game more enjoyable and immersive. Thanks for the slot and italy-africa-greece maps covering time frames measured in years not hours or days and not having to make believe that you are in these locations on some other map.
Bugs are bugs and no matter how pretty the product is it is no fun when items don't work. Sliding cockpits are nice but not essential, but if one canopy slides they all should because it gives and unfair advantage to those that can open their canopies and even more so on the three planes that allow the seat to be raised, Zero & Wildcat & Corsair.
Why should a P-51D or P-47D-27 (also P-47D in the game) have a have a worse view the rear than a Zero, P-400 because the sim didn't model in the 6DOF for TrackIr or provide buttons to map leaning left or right within the confines of the cockpit especially on planes without mirrors. Why should modders have to come up with a way to do it?
Working fuel gages are a must and to this date the P-40E & M don't have one, and all we get is an idiot light telling us we are almost out of fuel.
Another bug is that the Altimeters on the control panel stop functioning on all planes when they reach 30,000 feet except for the P-51 and P-38 and possibly some other planes. So with the speedbar turned off on a server you have no idea how high you are after the needle stops. 30,000 feet is where the Thunderbolt achieved its top speed. Prior the P-51 the "Jug" was the high altitude escort. In the Pacific a flight of Corsairs were always high cover at 33,000 feet to make sure they were above the Zekes. If the altimeter works on some planes it should work on all planes.
Differential braking in the ground to help turn should be available. How difficult is that to make. You can assign both toe brakes now on rudder pedals that have them but all wheel brakes are applied regardless of which brake is pushed. How difficult would it be to make this a function. It certainly would make it easier to maneuver on a carrier deck.
There are other items, but I don't want to get this to turn into an Oleg Bashing Thread, but it galls me when people say we should be thanking him for an unfinished sim. He should have gone with less content and more quality assurance making sure bugs were eliminated and promptly fixing them with patches when brought to his attention. People would be a little more forgiving when mistakes were made if a reasonable attempt was made to fix them.
Thank goodness for the modders here that make the game more enjoyable and immersive. Thanks for the slot and italy-africa-greece maps covering time frames measured in years not hours or days and not having to make believe that you are in these locations on some other map.
-)-MAILMAN-