Limiting AI Ammo. Is there...
#13

It would be a great benefit to mission designers to be able to access the ammo loads (at least for fighters) and in fact a damage outline for each involved aircraft. Ideally, one could even set a (random) - I know computer people hate that word! - generator for mechanical breakdowns based on the date, theatre and aircraft type which could reflect things like fuel quality for the Germans late in the war, the propensity for early Hispano 20mm cannons to jam in high G maneouvres, the poor quality of Japanese early war radios, the tendency for (was it only?) German aircraft hit in the hydraulic reservoir during combat to have one or both oleos to drop down in the middle of the fray, and I'm sure you guys could come up with dozens.
This would be so good for immersion level, and if it was an on/off toggle in the realism menu for pilots those who weren't interested in dealing with the ficke hand of fate as well as the enemy could just turn it off.

This would enable you to design a scenario where a flight of fighters is sent out to shepherd a damaged bomber back to base...the ability to do this was available as far back as CFS1, I believe.

Any Takers?

von Kopfdorfer
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