10.09.2008, 22:54
This should be possible (as should adding fighter behaviour to early model Il-2's etc.) It would require duplicating (X or replacing X) slots though.
It would be nice to make improvements to the AI. I did a few experiments and some improvements should be possible, the code was beautiful - but I lack time and skill to really make anything but the most basic changes (eg. changing the sequence or deleting of different AI defensive maneuvers).
It would be nice to see fighters retreat if they get too separated from allies (this should be possible - I saw code that suggests this) or have a probability of retreating every time they fire their guns.
Other changes could include things like B-25's not strafing ground targets unless their "attack" waypoint is below a certain altitude (ie. just as level/dive bombing behaviour is controled by altitude, it should be possible to control strafing/level bombing behaviour using the same mechanims)
It would be nice to make improvements to the AI. I did a few experiments and some improvements should be possible, the code was beautiful - but I lack time and skill to really make anything but the most basic changes (eg. changing the sequence or deleting of different AI defensive maneuvers).
It would be nice to see fighters retreat if they get too separated from allies (this should be possible - I saw code that suggests this) or have a probability of retreating every time they fire their guns.
Other changes could include things like B-25's not strafing ground targets unless their "attack" waypoint is below a certain altitude (ie. just as level/dive bombing behaviour is controled by altitude, it should be possible to control strafing/level bombing behaviour using the same mechanims)