12.09.2008, 07:52
I/JG54_Gringo Wrote:I've checked the modelling thread and it says 5000 for single engined aircraft. Need to verify that. In any way the game won't load the whole aircraft so the most you'll get in game is the poly count of the higher LOD. But i'm reducing polys. As i said, the first one had enough polys to fill a football stadium and i'm working in reducing this thing.LBR=Rademacher Wrote:I think that 16000 is fairly good for a 4 engined AC, perhaps experts could calirify that.
No.
The Oleg's stock notes are 3500 polygons maximum for twin and more engined aircrafts.
Ours are ~5000 polygons,but not even higher then that,otherwise bad things will happen.
So,an 3000 stock OM modeled a/c,when finnished is ~50k polygons with all stuff in it.The materials,the mapping,LOD,Demage,Shadow,Hooks,etc.
So it's ~16.6 times the main LOD of the plane.And you'll open this entire a/c in 3D max with only 8 fps,so can you imagine what will happen 16k polygonned a/c?...
16000x16.6=265600 polygons. hock:
So you better reduce this baby to 5k.
You'll have to sacrifice the quallity in order to see this plane ingame.
About the gear: it's just the structure without tires hehehehe. But i'll rework that as well.