22.09.2008, 11:12
Static Aircraft Mod does not follow AAA conventions. Since Wrapper loads the first file of a name and ignores any subsequent file of the same name it will load BEFORE the STD mod folder where thes files SHOULD be.
It has been explained to me that things like this were done to prevent mod contamination of a UNIFIED installer (my words not thiers) If you go ahead and re-enable your ships, then make a mission using those ships, anyone NOT running the ShipPack MOD will get load errors or invisible ships etc.
While I have not been able to convince them to recifiy this (for now) my hope is that FUTURE AAAui (v1.2) will include ShipPack, Lal_Rones HangerS etc, in it so we all again have the same STD files so ALL AAA can start using all these and wonderful objects.
For what it's worth, my understanding is that for stationary.ini the planes listed under [StationaryPlanes] need to be added and for technics.ini the section under
//===============================================================
//
// Stacionary planes
//
//===============================================================
need to be added
It has been explained to me that things like this were done to prevent mod contamination of a UNIFIED installer (my words not thiers) If you go ahead and re-enable your ships, then make a mission using those ships, anyone NOT running the ShipPack MOD will get load errors or invisible ships etc.
While I have not been able to convince them to recifiy this (for now) my hope is that FUTURE AAAui (v1.2) will include ShipPack, Lal_Rones HangerS etc, in it so we all again have the same STD files so ALL AAA can start using all these and wonderful objects.
For what it's worth, my understanding is that for stationary.ini the planes listed under [StationaryPlanes] need to be added and for technics.ini the section under
//===============================================================
//
// Stacionary planes
//
//===============================================================
need to be added