25.09.2008, 17:11
Redwulf__32 Wrote:JV 44, The Redwulf Squadron is currently investigating "the mods". Quite a lot of heated discussion has arisen amongst squad members, especially wrt planes "sporting" modified FM's/DM's inadvertently being allowed into an online DF/COOP.
Our understanding of how the wrapper.dll works is that, upon game launch, the ../MODS folder is first inspected for maps/tga/eff files to enable the various mods, if not found, the "old" ../files folder is inspected and if not found the default "hidden" files.sfs structure is used. BTW, using the conf.ini setting checkRuntime=2 ensures that only "correct" files.sfs's are used.
We've noticed that new aircraft (checking out and enjoying the Me-410 atm 8) )are likewise added to the ../MODS file structure. This raises our issue of concern - could a malicous player add an appropiately named plane with modded FM/DM/weapons, let's say, FW-190D-9 (purely as an example 8) ) to the ../MODS structure and therefore being able to "sneak into" a game with an unfair advantage and hence spoil the fun for everybody else or is the priority of inspection reversed for planes (which would basically eliminate the issue)?
The above must not be taken as any form of critic, on the contrary, AAA is doing a fabulous job in enhancing IL2 and doing their utmost to "keep it clean" - d*m*it, I'm fiddeling with a 1:1 Denmark/North Germany/South Sweden map myself atm
Comments most welcome.
It can happen. That new slot knowledge is kept tight. Most of the immature morons who want to hack the game to be l33t have too much ADD to learn how to mod in the first place. I feel we are safe to a point. You may get a hacker or two come on but just ban them and move on.