28.09.2008, 02:43
I made some very important progress. It is possible to transfer objects from 409 to 408. My first step its too transfer the objects of the Slovakei map. Later it will be possible to revise objects graphically for winter landscapes. After converting the 409 objects we can use them in 408. It will be possible to use the canon uk map or the slovakai map on a dedicated server.
A great help is the 409 static ini. I select the paths and add them into the filelist.txt of the SFS converter.
Example: In the static.ini i can find this text:
Every object has 17 files. So I create a new filelist.txt for the SFS converter and I write the paths of the 17 files with the editor.
All other Slovakia objects will have the same path. Only the name of the object is different. I will show it in red
A great help is the 409 static ini. I select the paths and add them into the filelist.txt of the SFS converter.
Example: In the static.ini i can find this text:
Quote://===========================================================================
[***]
Title Houses of Slovakia
//===========================================================================
[buildings.House$City_01]
Title City_01
MeshLive 3do/Buildings/Slovakia/City_01/live.sim
MeshDead 3do/Buildings/Slovakia/City_01/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.45
Every object has 17 files. So I create a new filelist.txt for the SFS converter and I write the paths of the 17 files with the editor.
Quote:.preload
.rc
3do/Buildings/Slovakia/City_01/skinMid.tga
3do/Buildings/Slovakia/City_01/skinMid.mat
3do/Buildings/Slovakia/City_01/skinLo.tga
3do/Buildings/Slovakia/City_01/skinLo.mat
3do/Buildings/Slovakia/City_01/skinHi.tga
3do/Buildings/Slovakia/City_01/skinHi.mat
3do/Buildings/Slovakia/City_01/live.sim
3do/Buildings/Slovakia/City_01/live.msh
3do/Buildings/Slovakia/City_01/dead.sim
3do/Buildings/Slovakia/City_01/dead.msh
3do/Buildings/Slovakia/City_01/damageMid.tga
3do/Buildings/Slovakia/City_01/DamageMid.mat
3do/Buildings/Slovakia/City_01/damageLo.tga
3do/Buildings/Slovakia/City_01/DamageLo.mat
3do/Buildings/Slovakia/City_01/damageHi.tga
3do/Buildings/Slovakia/City_01/DamageHi.mat
3do/Buildings/Slovakia/City_01/base.mat
All other Slovakia objects will have the same path. Only the name of the object is different. I will show it in red
Quote:3do/Buildings/Slovakia/OBJECT_XY/skinMid.tga
3do/Buildings/Slovakia/OBJECT_XY/skinMid.mat
3do/Buildings/Slovakia/OBJECT_XY/skinLo.tga
3do/Buildings/Slovakia/OBJECT_XY/skinLo.mat
3do/Buildings/Slovakia/OBJECT_XY/skinHi.tga
3do/Buildings/Slovakia/OBJECT_XY/skinHi.mat
3do/Buildings/Slovakia/OBJECT_XY/live.sim
3do/Buildings/Slovakia/OBJECT_XY/live.msh
3do/Buildings/Slovakia/OBJECT_XY/dead.sim
3do/Buildings/Slovakia/OBJECT_XY/dead.msh
3do/Buildings/Slovakia/OBJECT_XY/damageMid.tga
3do/Buildings/Slovakia/OBJECT_XY/DamageMid.mat
3do/Buildings/Slovakia/OBJECT_XY/damageLo.tga
3do/Buildings/Slovakia/OBJECT_XY/DamageLo.mat
3do/Buildings/Slovakia/OBJECT_XY/damageHi.tga
3do/Buildings/Slovakia/OBJECT_XY/DamageHi.mat
3do/Buildings/Slovakia/OBJECT_XY/base.mat