Ambient airfield sounds
#7

This is what I have done. For some reason neither the siren or the ambience will play unless there is already an aircraft in the air.

Heres what I did.....

I placed 1 (blue) Bf109 on the runway for takeoff with only a single waypoint to travel to. Then I placed a siren (red) fairly close to the takeoff point. When the mission starts, whether the siren is using the siren sound or ambience, it will not play untill the plane is in the air.

Using the same scenario, I then placed another (blue) Bf109 in the air over the field at 2500m. As soon as the mission starts either the siren or the ambience does in fact play whilst I am still on the ground with engine off and the other plane is flying above.

What I am thinking is there is something in one fo the siren's files that forbids it from "shooting" the sound untill there is an enemy aircraft in the air and within range of the siren. I would investigate further, but have no idea where to begin with aquiring the files for the siren to clone or even how to do it. This beyond the scope of my current knowlege.

What I would like to do is make two new sirens, one for ETO with a more European ambience, and another for PTO that has more tropical sounding birds and or monkeys and what not. But for right now...I am stuck.

Oh well.

Justin
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