"object list" in FMB
#7

Sora

Add the following to the END of you version 4.09b1m static.ini and it should work without changing the previous object lists numbers

//===========================================================================
//[***]CAN_Channel
//===========================================================================

[buildings.House$ChainHomeLow]
Title ChainHomeLow
MeshLive 3do/Buildings/Industrial/ChainHomeLow/mono.sim
MeshDead 3do/Buildings/Industrial/ChainHomeLow_dmg/mono.sim
Body RockBig
Panzer 2.00

[buildings.House$T2_Hangar]
Title T2_Hangar
MeshLive 3do/Buildings/Industrial/T2_Hangar/live.sim
MeshDead 3do/Buildings/Industrial/T2_Hangar/dead.sim
Body RockBig
Panzer 0.34

[buildings.House$Luft_Hangar]
Title Luftwaffe_Hangar
MeshLive 3do/Buildings/Industrial/Luft_Hangar/live.sim
MeshDead 3do/Buildings/Industrial/Luft_Hangar/dead.sim
AddHeightLive -2.0
AddHeightDead -2.0
Body RockBig
Panzer 0.34
[buildings.House$AirdromeHangar1Camo]
Title Hangar1_Camo
MeshLive 3do/Buildings/Airdrome/Hangar1_Camo/live.sim
MeshDead 3do/Buildings/Airdrome/Hangar1_Camo/dead.sim
Body RockBig
Panzer 0.48

[buildings.House$AirdromeMaskingnet4]
Title Airdrome_Maskingnet4
MeshLive 3do/Buildings/Airdrome/Maskingnet4/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet4/dead.sim
AddHeightLive 3.1
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001

[buildings.House$AirdromeMaskingnet6]
Title Airdrome_Maskingnet6
MeshLive 3do/Buildings/Airdrome/Maskingnet6/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet6/dead.sim
AddHeightLive 6.0
AlignToLand 0
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.0001

[buildings.House$FurnitureSandbag_Wall2]
Title Sandbag_Wall2
MeshLive 3do/Buildings/Furniture/Sandbag_Wall/live.sim
MeshDead
AddHeightLive 0.6
AlignToLand 0
Body RockMiddle
Panzer 0.60

[buildings.House$FurnitureSandbags_Round2]
Title Sandbags_Round2
MeshLive 3do/Buildings/Furniture/Sandbags_Round/live.sim
MeshDead
AddHeightLive 0.6
AlignToLand 0
Body RockMiddle
Panzer 0.60

[buildings.House$Furniturebale]
Title HayBale
MeshLive 3do/Buildings/Furniture/bale/live.sim
MeshDead 3do/Buildings/Furniture/bale/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.20

[buildings.House$Furniturebaletall]
Title HayBaletall
MeshLive 3do/Buildings/Furniture/bale/live.sim
MeshDead 3do/Buildings/Furniture/bale/dead.sim
AddHeightLive 1.4
AlignToLand 0
Body WoodSmall
Panzer 0.20

[buildings.House$Grass_Pen]
Title Grass_Pen
MeshLive 3do/Buildings/Pacific/Grass_Pen/live.sim
MeshDead 3do/Buildings/Pacific/Grass_Pen/dead.sim
AlignToLand 0
Body RockBig
Panzer 3.00

[buildings.House$TypeJ]
Title TypeJ_Hangar
MeshLive 3do/Buildings/Pacific/TypeJ_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/TypeJ_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.50

[buildings.House$Luft_Late_Hangar]
Title Luft_Late_Hangar
MeshLive 3do/Buildings/Pacific/Late_Luft_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/Late_Luft_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.50

[buildings.House$Hangarcamo]
Title Hangar_camo
MeshLive 3do/Buildings/Pacific/Hangar_Camo/live.sim
MeshDead 3do/Buildings/Pacific/Hangar_Camo/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.50 //0.20

[buildings.House$Blisterhangar]
Title Blister_Hangar
MeshLive 3do/Buildings/Pacific/Blister/live.sim
MeshDead 3do/Buildings/Pacific/Blister/dead.sim
AlignToLand 0
AddHeightLive -7.0
AddHeightDead -7.0
Body RockBig
Panzer 0.50 //0.20

[buildings.House$Luft_Wooden_Hangar]
Title Luft_Wooden_Hangar
MeshLive 3do/Buildings/Pacific/Luft_Wooden_Hangar/live.sim
MeshDead 3do/Buildings/Pacific/Luft_Wooden_Hangar/dead.sim
AlignToLand 0
Body RockBig
Panzer 0.40 //0.50

[buildings.House$Nissen_hut]
Title Nissen_hut
MeshLive 3do/Buildings/Pacific/Nissen_Hut/live.sim
MeshDead 3do/Buildings/Pacific/Metal_hut/dead.sim
AlignToLand 0
Body FuelSmall
Panzer 0.50 //0.015

[buildings.House$RussiaKievCstationHigh]
Title RussiaKievCstationHigh
MeshLive 3do/Buildings/Russia/Kiev/Cstation/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Cstation/dead.sim
Body RockBig
AddHeightLive 20.0
AddHeightDead 20.0
Panzer 0.6 //0.2

[buildings.House$LuftNetted]
Title Luft_Netted
MeshLive 3do/Buildings/Norway/Luft_Netted/live.sim
MeshDead 3do/Buildings/Norway/airshelter_01/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1

[buildings.House$LuftWood]
Title Luft_Wood
MeshLive 3do/Buildings/Norway/Luft_Wood/live.sim
MeshDead 3do/Buildings/Norway/Luft_Wood/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1

[buildings.House$NorwayLuft_Large_Hangar]
Title Luft_Large_Hangar
MeshLive 3do/Buildings/Norway/Luft_Large/live.sim
MeshDead 3do/Buildings/Norway/Luft_Large/dead.sim
AlignToLand 0
AddHeightLive -3.6
AddHeightDead -3.6
Body WoodMiddle
Panzer 0.15

[buildings.House$NorwayLuft_Large_Hangar_Camo]
Title Luft_Large_Hangar_Camo
MeshLive 3do/Buildings/Norway/Luft_Large_Camo/live.sim
MeshDead 3do/Buildings/Norway/Luft_Large_Camo/dead.sim
AlignToLand 0
AddHeightLive -3.6
AddHeightDead -3.6
Body WoodMiddle
Panzer 0.15

[buildings.House$46CraneBig1High]
Title 46CraneBig1High
MeshLive 3do/Buildings/46/CraneBig1/live.sim
MeshDead 3do/Buildings/46/CraneBig1/dead.sim
AlignToLand 0
AddHeightLive 40.0
Body RockMiddle
Panzer 1.0 //0.1

[buildings.House$46CraneBig1WHigh]
equals buildings.House$46CraneBig1High
MeshLive 3do/Buildings/46/CraneBig1_W/live.sim
MeshDead 3do/Buildings/46/CraneBig1_W/dead.sim
AlignToLand 0
AddHeightLive 40.0
Body RockMiddle
Panzer 1.0 //0.1



//===========================================================================
//End of CAN_Channel
//===========================================================================

//===========================================================================
// eof
//===========================================================================
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