04.10.2008, 20:05
In the default game most ships only start to smoke when they are almost damaged enough to sink.
With FC's extended ship sinking times the ships now take much longer to submerge after sustaining enough damage to sink them...so we get to see them still in the water and smoking for much longer than before, when they seemed to go under in the twinkling of an eye.
My mod which made the small manned AAA guns easier to destroy by nearby explosions from bombs or rockets or torpedoes, and direct hits from cannon and MG fire, causes them to emit flames which then changes to smoke which can be seen for quite a long time before it stops.... this is well before the hull has sustained enough damage to sink the ship
It all requires careful tweaking in the technics.ini
FC was also working on more smoke for damaged ships...but that seems to have been forgotten now
With FC's extended ship sinking times the ships now take much longer to submerge after sustaining enough damage to sink them...so we get to see them still in the water and smoking for much longer than before, when they seemed to go under in the twinkling of an eye.
My mod which made the small manned AAA guns easier to destroy by nearby explosions from bombs or rockets or torpedoes, and direct hits from cannon and MG fire, causes them to emit flames which then changes to smoke which can be seen for quite a long time before it stops.... this is well before the hull has sustained enough damage to sink the ship
It all requires careful tweaking in the technics.ini
FC was also working on more smoke for damaged ships...but that seems to have been forgotten now