1946 with AI of 3.04
#81

I still tend to agree with Klemm,

I tried using the hashed 3.04ai from the Mods folder which crashes the game. Using the hashed new ai from the Mods folder ran normally. I suppose its possible that you have found some back channel way of getting the game to read non-hashed class files. I doubt it, but only the guys that wrote the game code would know for sure.

I did try to compare the files in 3.04 ai vs new ai. The 3.04ai has 19 files, the new ai has 21. The code within the common files was identical in about half of them.

One difference I noticed between 3.04 and the new ai was that special behavior was coded for about 5 of the newer aircraft(in the new ai but not in 3.04). The Ta-152 was one of these, I forget the others. I'm not sure what this behavioral difference is but it seems like the Ta-152 ai behavior should be noticably different if the 3.04ai is actually being read.
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