BoB releasing date ....
#45

As opined by others, I've long since passed looking forward to SoW:BoB. After reading the plan and seeing the screenshots of incredibly detailed ground vehicles (like the inside of an ambulance) I realized the modeling is both a blessing and a curse. With a reputed four times the complexity of the models in the IL-2 engine, it seems reasonable to expect a model to take four times longer to complete. The simple mathematics translates to four times the effort to reach a completed game unless a significant number of modelers/programmers are recruited. Consider that modeling is but one aspect of developing the game, there's also graphics and the physics of flight and damage. Still no word on the recommended system requirements, likely because technology continues to advance while the game is underway and they don't want to over or understate it. Technologically speaking, I can see a developer's dilemma in wanting to create with more advanced, yet scalable graphics so that the game engine doesn't become dated far in advance of sales.

Unless there is a planned application for the level of detail that's being incorporated into objects you cannot see from even tree top level at over 100 mph, it does seem like a waste of resources for an air combat sim. Just because you can do something doesn't mean you should. The word that Oleg would be giving regular progress updates was ill advised, no matter whose idea it was. It's better not to foster unfulfilled expectations than to say nothing at all. It's been what now?...four years since Oleg first mentioned the follow-on to IL-2. After having the number of theaters and aircraft spanning the entirety of WWII and even 1946, being constrained to less than six months of albeit important air combat is going to seem, to me, to be a giant step backward and eye candy can only make up for so much. I think it could be a colossal flop if add-ons expanding the time and scope of the war are not released in rapid fashion.
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