1946 with AI of 3.04

Falco I tested a pure AI mission with and without the mod and there's no difference, same events happen at same times. That's why I was asking for this test for you guys who see a difference. No talk about this or that maneuver, just record what plane get killed and how and when.If you play a PURE ai mission 10 times the same events happen (within a certain version of the game). If you play the same PURE AI mission within other version events are changing if there's a change in flight model and/or ai model. But please no QMB (I have some reasons maybe later explain) , a pure AI mission please.

falco Wrote:
lowfighter Wrote:For people who see a difference with this mod, please can someone set a pure (just pure AI, no autopilot) AI FMB mission and mark the special events happening when running the game with 4. AI and 3. AI? For example: at approximately t=3 minutes red no2 was deprived of a wing with 3. AI. At approximately t=5 minutes the same no 2 was very much ok with 4. AI. At t=7 blue 1 was set in flames with 3. AI. And so on.
Anyone please?

Low this isn't possible as every mission even if flown only by A.I. can change every time. If you still have some doubt just fly double times a standard QM with you Vs. 2 A.I. putting first time a "-" in front of modded STD , then quit completely the game (as wrapper.dll need to charge CLEAR folder every time) now put the "-" in front of non-modded STD, start 1946 and refly the same mission and you clearly can see the difference in A.I. behaviour Wink.
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