incoherent smoketrail.
#6

v.Greiff Wrote:...simply imagine it is still a running engine, so probably from time to time it stutters, fails, runs again etc. so thats why the smoketrail is torn...it is even unfrequently...nice mod thanks to 3eye!


No , as far as I can tell smoketrail is breaking with the same time regularity , that's why is a little bit annoying , if that was completely random with different timing for breaking smoketrail making it like engine is failing , indeed that would be sweet .
Just look at it as it is right now , the smoke is breaking in to the same timing intervals .
It's even worse with two engine planes , the smoke is breaking most of the time for both engines at the same time interval making it completely unrealistic , 8 sec smoke , 3 sec break , 8 sec smoke , 3 sec break and on and on..............................................................................................
We can live with that but it could have been probably better to have it without breaking smoketrail or or make it somewhat random .
High altitude vapor trail is also pain in the butt for some planes to be rendered correctly.
Don't get me wrong , I am not complaining here , ppl are doing fantastic work here at AAA ,
that's just a fact few other guys also were mentioning in other topic .
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