Mod to enable ships to be sunk by straffing?
#6

When Lal_Rone started his Destruction mod he was the first one to delve into the static.ini and he originally was including the following things in his mod...

1. Ships AAA (the small guns manned by sailors) to be destroyed by rocket/cannon/MG/bomb/torpedo

2. Small ships like the PAM/fishing boats/torpedo boats to be more easy to sink

3. Altered hardness to destruction of the trains and their carriages/trucks/wagons

4. Altered hardness to destruction of certain buildings and Object types

5. Altered hardness to destruction of trees

Comments....

1. In the default game the ships only seem to smoke when they at about 90% damage ...and almost ready to sink. This coupled with the fast sink times means that we rarely get to see a ship display any kind of damage and only weapons capable of sinking a ship have any effect.

This is VERY easy to bring into effect...simply by opening your ships.ini ....and almost at the top look for this section......

//----------------------------------------------------------------------
// User-defined sections with strength parameters

// Gun Durability

[strength_GunTiny]
MinShotCaliber 0.00762
NumShots 5 //10 //23
MinHitExplTNT 1 //2
NumHitExpl 1 //4
MinNearExplTNT 1 //4
NumNearExpl 1 //7

[strength_GunSmall]
MinShotCaliber 0.0127
NumShots 10 //40
MinHitExplTNT 2 //4
NumHitExpl 2 //4
MinNearExplTNT 2 //8
NumNearExpl 2 //7

you will notice the original data has been left in...... to the right of the // marks for reference
the figures to the left of the // are the new settings

Simple...this doesn't affect any other mods, but will give fire and smoke when these guns are destroyed..... nothing to do with Hull damage

2. looking further down the ships.ini you will see data sections for each individual ship type...try to understand the data given for the Hull strength (just below the Gun strength data we just altered...right at the top of the ships.ini) You can make changes yourself to individual ships to make them easier to sink.

3. this requires alteration to the Panzer data in the Technics.ini ...easy once you have got the hang of the data structure.

4. and 5. these require alteration of the Panzer data in the static.ini file.... easy again

By default the trees have no damage model, but simply disappear when destroyed, and they were too easily destroyed by a nearby bomb or rocket explosion which would wipe out huge areas in a puff of dust. I made them stronger so only the actual clump of trees hit would be destroyed, and for some like the palms I made a damaged one which I used as the damage model, or replaced individual trees with the tree stump Object.
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