Possible for static aircraft to have damage model of flyable
#13

In FMB, place your AI aircraft initially (default) at end of a runway (ready to take off). Drag the t/O point to your desired location on a tarmac, near a hanger, etc. Place a second AI aircraft similarly, having the two aircraft face each other (they can be at a considerable distance). They will both start engines, but will not take off as long as there is the other acft in front of it, within say a cone of 20 degrees or so from the nose/centerline.

Each will sit with engine running...and when strafed, will show Damage just as would airborne AI aircraft. Eventually, if one is destroyed, the other will attempt to take off, usually colliding with the wreckage of the first and exploding.

There are creative ways to lay out your parked acft, so long as each has an AI acft in front of it. Think of a triangle, for example, with an AI acft at each point pointed at the next point: A points at B, B points at C, C points at A. Nobody moves. All engines run. All show damage.

Set the fuel to a low percentage, and as noted above the pilot will
'bail' at fuel exhaustion. If you are making a movie, and your timing is good, you can strafe the running pilot(s) and cause realistic Damge on the open (no canopy) cockpit aircraft behind him, etc etc...

This is not a MOD, obviously...just a Mission Building technique. That's the best I can offer. Maybe everyone here already knew that...if so, sorry for taking up space with this post.
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