Jonesoft Mod Enabler - Program Update - Now AAA Compatible
#1

A number of people use the Jonesoft Mod Enabler to load and unload mods.

The latest update, Sept 08, has added an option to change the name of the MODS folder, so you have an option to change it to XODS to avoid conflict with the AAA Mods folder structure.

More info here: http://www.users.on.net/~jscones/softwa ... jsgme.html

I use this Mod Manager to load and unload the modded bldconf.ini and conf.ini files which you need to swap in and out a lot if you work on map mods.
But I also load all the other mods through it as well, which makes it easy to switch back to the last installation if you have a problem.

Here's what it looks like. To create an "available mod" you just make a folder in XODS with that name, and instal or extract your downloaded mods into that folder as if it were the root folder of the game. You may still have to manually edit all.ini files etc, as per the installation notes for each mod.

[Image: temp.jpg]

I am still playing about with alternative DLL files.

Release Notes from last two updates:

2.2.0
- Now allows users to change the default MODS folder name when first run
- Now accepts command line parameters (refer to Help file for more detail)
- Added ability to import a mod folder from another location
- Now displays the total number of mods found and number of activated mods in status bar
- Removed "Delete" button - delete available mods by selecting and pressing the Delete key or Delete context menu option

2.1.0 (10 May 2008)
- Activated mods that can't be immediately disabled because they have files overwritten by subsequently activated mods now display in a different ("greyed out") colour
- Minor code enhancements
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)