17.11.2008, 13:58
Have you tried reinstalling vpmedias map pack?
You said: "both Net6Islands (which loads fine) and Net7Islands .ini files are exactly the same."
Here is my Net6Islands, there are differences between it and 7 below.
If you compare them there are a lot of differences from the [FIELDS] section down.
You said: "both Net6Islands (which loads fine) and Net7Islands .ini files are exactly the same."
Here is my Net6Islands, there are differences between it and 7 below.
If you compare them there are a lot of differences from the [FIELDS] section down.
Code:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 54
PRESSURE = 745
TEMPERATURE = 17
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/sk_lowland0.tga
LowLand1 = land/summer/rom_mount0.tga
LowLand2 = land/summer/sk_fields_midland2.tga
LowLand3 = land/summer/sk_fields_mount2.tga,2
MidLand0 = land/summer/sk_fields_midland2.tga,2
MidLand1 = water/rom_CoastLine1.tga
MidLand2 = land/summer/sk_lowland0.tga // mountain sides map center
MidLand3 = land/summer/sk_fields_mount4.tga,2 // mountains bottom
Mount0 = land/summer/sk_fields_midland2.tga //mountain1 ok
Mount1 = land/summer/sk_fields_mount4.tga,2 // peek ok
Mount2 =
Mount3 =
Country0 = land/summer/sk_fields_midland2.tga // rock patches
Country1 = land/summer/sk_fields_mount5.tga,2 //mounts mid
Country2 = land/summer/sk_fields_mount4.tga,2 // mounts top
Country3 =
City0 = land/summer/rom_DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/rom_CenterCity.tga
City3 = Italy_DF/land/summer/factory_dry.tga
AirField0= land/summer/rom_air_fields_0.tga,2
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/rom_CoastLine1.tga
Water3 = water/rom_CoastLine2.tga
Here is my net 7islands
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 54
PRESSURE = 745
TEMPERATURE = 17
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = LAL_Clouds256.tga
HighCloudsNoise = LAL_CloudsNoise.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/Water.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/sk_lowland0.tga
LowLand1 =
LowLand2 =
LowLand3 = land/summer/rom_fields_LowLand2.tga
MidLand0 = land/summer/sk_midland4.tga
MidLand1 = water/rom_CoastLine1.tga
MidLand2 = land/summer/sk_lowland0.tga
MidLand3 = land/summer/sk_lowland0.tga
Mount0 = land/summer/rom_lowland0.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/sk_midland4.tga
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0= land/summer/rom_air_fields_0.tga,2
AirField1= land/summer/rom_air_fields_0.tga,2
AirField2= land/summer/rom_air_fields_0.tga,2
AirField3= land/summer/rom_air_fields_0.tga,2
Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 =
Water3 = water/rom_CoastLine2.tga