01.12.2008, 15:39
I think what LaRone was saying, was not make the dimension of the textures smaller..
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.
He was referring to reducing the file size by four through indexing the color palette.
a TGA file in RGB color at 1024x1024 is about 4 MB
As far as I know the game doesn't read anything color wise above 256 colors.
So you are wasting a lot of memory.
If you INDEX the file down to 256 colors... keeping the dimension at 1024x1024
the resulting file size is only 1MB
I reduced several textures from the map to 256 colors and saw no loss in clarity.