18.01.2009, 14:26
Hello,
I did some experimentation a while ago. Mainly changing the order and number of evasive manoeuvres etc. One of the interesting discoveries is that the AI combines whatever manoeuvres are called (ie. if you aren't careful the AI will try to carry out two at the same time).
My own priorities would have been to make the AI less aggressive. In real life pilots had to disengage due to excess adrenaline (nerves) or due to being isolated from allied aircraft (and being vulnerable). In addition many pilots disengaged as soon as they felt they'd lost the advantage (often after the first run).
One possibility would be to give aircraft a probability of disengaging (Diving or RTB) when their ammunition dropped below a certain point. Ideally, there would be a probability when the ammunition dropped below 95% and a higher probability when it dropped below 60%.
The other possibility would be to give aircraft an increased probability of switching to the RTB waypoint if they are far away from an allied aircraft. This should be possible as there are both commands for changing waypoint (or RTBing) in one of the files and there is also a command for checking the distance to allied aircraft (this is done as part of a check to ensure that aircraft don't call for reinforcements if the allied aircraft are too far away).
S!
I did some experimentation a while ago. Mainly changing the order and number of evasive manoeuvres etc. One of the interesting discoveries is that the AI combines whatever manoeuvres are called (ie. if you aren't careful the AI will try to carry out two at the same time).
My own priorities would have been to make the AI less aggressive. In real life pilots had to disengage due to excess adrenaline (nerves) or due to being isolated from allied aircraft (and being vulnerable). In addition many pilots disengaged as soon as they felt they'd lost the advantage (often after the first run).
One possibility would be to give aircraft a probability of disengaging (Diving or RTB) when their ammunition dropped below a certain point. Ideally, there would be a probability when the ammunition dropped below 95% and a higher probability when it dropped below 60%.
The other possibility would be to give aircraft an increased probability of switching to the RTB waypoint if they are far away from an allied aircraft. This should be possible as there are both commands for changing waypoint (or RTBing) in one of the files and there is also a command for checking the distance to allied aircraft (this is done as part of a check to ensure that aircraft don't call for reinforcements if the allied aircraft are too far away).
S!